The making of Educo toy store chain logo

Overview   Process  

The client gives us the task: to update the current logo or come up with a new one.

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Starting to think about the wonderful world of children’s toys.

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Maybe, an adventure maze?

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Nope. We ultimately decide to improve the Vitruvian child idea. Getting back to the source and looking at how artists depict children.

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Establishing proportions.

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v

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Art director: No, we need more joy, more childish fun.

Designer: How about this?

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Art director: Give me a Mona Lisa and a Discobolus, too.

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Fine-tuning the type, trying to imagine how the logo will look on a storefront. Showing to the client.

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The client does not like the demonic look of the kid and the flame hairstyle.

Drawing a different set of eyes and taking him to a barber shop.

Choosing the colors.

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It would be cool to use a pattern of Da Vinci’s inventions as a background.

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Presenting to the client.

Well, it’s a miss. The client asks us to look for a compromise between anatomically-correct and cartoonish.

In designer's head, the compromise looks like this:

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Next we need to finalize the outline of the character and change the colors so it wouldn’t seem that one kid is hiding behind another and waving his arms.

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Showing an interim design to the artistic director.

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Artistic director: Somehow it doesn’t seem to work. The fingers are too detailed, but it just doesn’t look cool.

Redrawing from scratch.

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A bit more styling.

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There!

Art director: OK.

Artistic director: OK.


Preparing a presentation and showing to the client.

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The client is happy.

The designer makes final touches to the outline, while the type designer draws small caps.

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Making small adjustments and typesetting the guide.

Considering the ways to use the pattern.

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Order a design...